#pragma once
#include "player.h"
#include "tiles.h"

class CBullet
{
public:
	CBullet(void);
	CBullet(double x1, double y1, double XMovement1, double YMovement1, CPlayer* player1, int id, Tiles* tiles, int shots, bool seed);
	~CBullet(void);
	double x;
	double y;
	double XMovement;
	double YMovement;
	HANDLE image;
	bool Update();
	void Draw(HDC graphics);
	CPlayer* player;
	int id;
	int ticks;
	Tiles* tiles;
	bool seed;
	bool pickedUp;


};





